76561199233162400
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-10.8%Peak single-match outcome anomaly 18.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
3.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
Low mean preaim 6.1° with a tight 4.91° spread across 68 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PT9Wk-onUEe-YSh2K-mhqCE-J9tvE | 15/14/5 | 64.9 | 1.20 | 2026-07-04 20:18:18 · 36m 38s | |
| CSGO-i5CLF-TrDqi-TYKdf-sKmZ4-LB6iL | 16/16/9 | 81.5 | 1.23 | 2026-07-03 19:00:09 · 37m 55s | |
| CSGO-nvYJU-xTpnh-5dNhm-ChfJj-AZQhG | 21/15/4 | 98.4 | 1.42 | 2026-07-02 19:01:37 · 34m 47s | |
| CSGO-yrWjQ-HAqOZ-zjvPk-HQOym-6NsKG | 16/13/1 | 77.9 | 1.17 | 2026-07-02 18:22:58 · 35m 8s | |
| CSGO-TwPV6-35CZE-MkbRN-mCqkc-k6siB | 7/17/3 | 41.4 | 0.41 | 2026-06-29 18:56:33 · 29m 18s | |
| CSGO-SFwGC-c9PGN-VmDwf-ciZB9-LpphH | 16/11/0 | 59.0 | 1.25 | 2026-06-28 18:44:34 · 27m 58s | |
| CSGO-p5DvW-XXfzB-rti6C-EyBZH-vSvPB | 20/15/6 | 93.5 | 1.37 | 2026-06-27 08:23:16 · 36m 26s | |
| CSGO-xvJCm-U4Oan-OR89O-3cRGQ-WmPhG | 12/16/2 | 52.8 | 0.85 | 2026-06-25 12:09:40 · 31m 51s | |
| CSGO-25oHC-z2ABQ-7GnZO-xu6tT-JbtSJ | 17/21/5 | 65.8 | 0.99 | 2026-06-15 17:34:47 · 46m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.