Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SUpTD-3DSnh-TizcE-YjQcV-jvV9G | 22/7/1 | 99.2 | 1.93 | 2026-07-06 09:09:39 · 24m 17s | |
| CSGO-EVoOh-3Lp5t-uRxYL-uYUfP-LmztJ | 42/23/10 | 139.8 | 2.00 | 2026-06-27 00:34:50 · 54m 52s | |
| CSGO-vpEX5-rwFnM-7xtCa-PnKDz-NVddJ | 13/15/3 | 89.9 | 0.99 | 2026-06-23 16:50:18 · 25m 49s | |
| CSGO-4zbCu-RHea9-yixcs-TRZS8-2TryM | 24/17/8 | 118.1 | 1.57 | 2026-06-22 19:31:38 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.