Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ssrif-Lziom-E25js-qLmoN-A8wwQ | 9/21/4 | 58.8 | 0.49 | 2026-07-03 20:54:47 · 42m 36s | |
| CSGO-7QuX6-JVDT4-tHOZU-Nn9Qk-uXNtQ | 11/14/3 | 50.7 | 0.83 | 2026-06-26 22:19:05 · 40m 59s | |
| CSGO-Gd9yP-ZTLKf-Cfzdq-ris7G-FJiPK | 7/14/5 | 59.1 | 0.52 | 2026-06-26 21:39:40 · 33m 58s | |
| CSGO-3cwVL-OZx4U-qBhKq-YCxLc-LQSuK | 5/15/3 | 49.7 | 0.41 | 2026-06-22 20:19:47 · 41m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.