76561199232006285
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.2%Peak single-match outcome anomaly 26.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
2.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xtbZn-8HSmn-5YDvX-oAAe9-mKurD | 19/19/8 | 79.5 | 1.16 | 2026-07-01 19:20:20 · 45m 3s | |
| CSGO-BUcWc-qAhaY-fDSKE-UT37F-GAGyB | 15/14/2 | 65.2 | 1.10 | 2026-06-30 18:01:15 · 28m 5s | |
| CSGO-oNFFc-UYNMo-AZoeT-EUuBA-fympQ | 15/19/9 | 69.1 | 0.83 | 2026-06-30 17:12:59 · 42m 51s | |
| CSGO-A5Tei-Oavpv-MosLX-NRA8b-fQ4qB | 20/15/6 | 84.0 | 1.26 | 2026-06-30 12:43:33 · 33m 49s | |
| CSGO-ujZUo-5CjSe-BLGvs-JfYB7-izQqJ | 13/14/2 | 81.2 | 1.03 | 2026-06-28 21:23:31 · 27m 40s | |
| CSGO-SiqQo-3H9Cf-SRzzB-Es3sH-5HQRO | 11/14/2 | 58.4 | 0.76 | 2026-06-27 18:25:46 · 36m 45s | |
| CSGO-xReXX-bJWaY-Dp6Ti-f476m-iXc3K | 17/21/3 | 58.2 | 0.80 | 2026-06-18 18:48:34 · 51m 27s | |
| CSGO-YGOzG-mMDND-9zsvQ-NR5hV-87mDA | 18/8/3 | 106.7 | 1.76 | 2026-06-18 14:53:39 · 19m 52s | |
| CSGO-riJuC-RF6MT-mcZ2j-8Ci9t-UrPJM | 20/17/8 | 83.8 | 1.31 | 2026-06-12 22:09:38 · 44m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.