Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c6sdW-kqnDp-ufrcf-wvdrC-KKoJN | 16/18/5 | 84.7 | 1.08 | 2026-07-04 05:13:13 · 34m 2s | |
| CSGO-yJW3K-ZXVQT-cJzp7-YXLSu-j34uC | 17/18/6 | 83.7 | 1.12 | 2026-07-04 04:33:39 · 33m 36s | |
| CSGO-4PCRX-qwWKi-oY4MW-RbHKo-bifiK | 9/19/4 | 52.4 | 0.49 | 2026-07-03 05:14:10 · 42m 38s | |
| CSGO-rhAM6-6CvLb-WePVX-rWuzk-dYmQD | 10/15/3 | 72.3 | 0.95 | 2026-07-03 05:14:10 · 23m 37s | |
| CSGO-7PDYs-4x8si-wBsaA-u5qK3-4erdA | 20/12/8 | 102.2 | 1.57 | 2026-06-21 18:04:10 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.