Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nfat8-5OGt2-XDBSs-t6Zw8-pycuB | 9/17/2 | 46.8 | 0.54 | 2026-07-05 20:45:44 · 34m 35s | |
| CSGO-KFKQb-7L3Lk-x5y75-okOWW-rZ7nM | 4/6/2 | 59.0 | 0.81 | 2026-06-28 19:09:50 · 16m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.