Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ddjft-q2noy-U9k3O-rft2a-O6BxH | 19/10/1 | 86.9 | 1.47 | 2026-07-02 00:52:45 · 28m 19s | |
| CSGO-43RQx-txrFP-yovTo-YrTZu-Q27vO | 26/14/2 | 102.2 | 1.69 | 2026-07-02 00:07:40 · 38m 39s | |
| CSGO-bLbSo-rTN7j-94eh2-vZm2m-TO2xK | 15/20/8 | 76.6 | 0.98 | 2026-07-01 23:28:51 · 31m 5s | |
| CSGO-EWGYc-Cm37k-3ujD8-S4oSY-jkiaB | 20/7/0 | 97.7 | 1.74 | 2026-07-01 22:55:56 · 28m 51s | |
| CSGO-GeGYz-XhASL-SWPsE-azwj4-dfVvD | 19/17/7 | 103.5 | 1.27 | 2026-07-01 22:22:07 · 29m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.