Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zBx5t-4dijY-ZNzxy-S97ys-XMfrM | 29/20/6 | 88.8 | 1.41 | 2026-06-30 18:09:40 · 52m 34s | |
| CSGO-j3fra-6aB3A-5NEr9-wtPjL-cwa3K | 17/12/6 | 101.7 | 1.42 | 2026-06-30 15:24:50 · 34m 12s | |
| CSGO-9B7xa-48Jrz-yaPcx-XQiLj-nYivN | 20/14/9 | 92.6 | 1.36 | 2026-06-25 16:13:19 · 36m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.