76561199230863060
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+6%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
Fewer than 10 games owned
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.6%Peak single-match outcome anomaly 21.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 3 of this player's matches analyzed so far, so this is provisional.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fACjd-5PWm5-E2i8j-jpnXq-43JPJ | 17/21/3 | 87.4 | 0.96 | 2026-07-01 22:35:07 · 37m 16s | |
| CSGO-eZukS-A9rAa-uTQz8-tC2Wv-KCBcO | 15/21/6 | 85.3 | 0.88 | 2026-07-01 20:46:19 · 34m 1s | |
| CSGO-NhTjH-qOdZF-6DJ79-cv9Ky-h2VjM | 19/11/3 | 109.7 | 1.58 | 2026-06-24 18:33:09 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.