Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G8WqT-9dY4w-qCj79-ZfTFi-9sLbM | 6/10/1 | 31.1 | 0.67 | 2026-07-03 22:46:40 · 28m 5s | |
| CSGO-QeOGm-Toxmk-zxe55-ofQMu-8WfnL | 12/15/3 | 62.6 | 0.88 | 2026-07-03 22:04:37 · 36m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.