Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AwSt3-25TK5-JdxPj-RUWPu-jDWPA | 22/15/2 | 97.8 | 1.52 | 2026-06-28 22:36:37 · 34m 6s | |
| CSGO-tFZir-8DCMa-ERLHA-s9vso-rDN6H | 31/19/7 | 107.7 | 1.66 | 2026-06-28 21:37:45 · 49m 38s | |
| CSGO-nXMiL-bOhGo-KVjsm-WQ27E-Gd5FP | 15/16/7 | 75.3 | 1.10 | 2026-06-26 13:25:23 · 38m 48s | |
| CSGO-zzT9i-feKQR-y8kDE-r8OT7-aUPRO | 12/16/4 | 56.4 | 0.82 | 2026-06-26 12:44:43 · 36m 18s | |
| CSGO-OAv2W-8vYLv-nzfDP-JFfA5-ABnkP | 18/12/5 | 101.5 | 1.47 | 2026-06-26 12:03:37 · 36m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.