Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oKiqE-cahDC-RtDsL-xpAWk-HY5dK | 9/9/2 | 69.6 | 0.99 | 2026-06-28 00:12:23 · 17m 22s | |
| CSGO-y3BT6-9HqKr-FOQex-ZsHiv-JCjjD | 8/5/0 | 70.9 | 1.18 | 2026-06-27 23:28:22 · 11m 37s | |
| CSGO-muDhs-5WALz-NpmzU-WsEWC-NAzpH | 9/3/0 | 83.5 | 1.53 | 2026-06-27 22:07:27 · 10m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.