Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kRFBn-HjHxn-JtFFi-8eXVV-NvoNO | 15/16/2 | 59.6 | 0.86 | 2026-06-26 15:46:07 · 30m 42s | |
| CSGO-LjAXc-9YXfb-bVzhh-iOZYq-ihtnC | 15/14/1 | 90.5 | 1.11 | 2026-06-18 13:28:58 · 23m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.