Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tbzzO-x99TS-zC5OO-5qAqU-URqmJ | 14/17/1 | 53.6 | 0.84 | 2026-07-03 18:35:47 · 41m 39s | |
| CSGO-8dyQ8-b3rtw-jjvkw-i9vMr-PNv5G | 17/22/0 | 47.7 | 0.77 | 2026-07-03 12:15:54 · 49m 14s | |
| CSGO-KvbzP-BR88M-p9fQz-32b8x-ZfwoO | 7/6/2 | 66.0 | 1.16 | 2026-06-23 12:14:49 · 13m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.