Everything at a glance — full context in the Aim, Mechanics & Trust tabs
86
Aim
leetify
59
Positioning
leetify
40
Utility
leetify
Matches analysed
1 · 0.98 avg
our demo parsing
Leetify games
30
tracked history
Core mechanics vs pro benchmark
WeakNormalSlightly SusSuspiciousHighly Sus
Overall K/D0.83 · Weak
HS %40.0% · Weak
Spray Control57.4 · Normal
Preaim9.5° · Weak
CS2 Hours
—
private
Account Age
4y
7 months
Steam Level
4
Bans
0
clean
Games
—
private
Friends
18
Country
FI
most common in friends list
TeamDocks Rating
—
1 matches with us
database
TeamDocks Match Data
1 matches · our own demo analysis
Performance
TD Rating
—
our skill index
Ø Rating
0.98
Ø K/D
0.83
Ø ADR
72.5
Ø KAST
70.8%
Ø HS
40%
Kill-level signals
Wallbang Kills
—
Smoke Kills
—
Ø Kill Distance
17.5m
Duel & utility signals
Ø Utility Dmg
93
HE + molotov, per match
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
verified_user
Trust Breakdown
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
How the score is built
Account Signals
-2%
Account Age (4.6y)+2%
Account is 1+ years old
CS2 Hours (private)-4%
Game details are private - can't verify CS2 playtime
Game Library (private)0%
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
infoThis player hasn't claimed their Leetify account, so Leetify only exposes the aggregate rating below - not per-match aim/utility breakdowns. Not a bug, that's Leetify's own privacy gate for unclaimed profiles.
86
Aim
59
Positioning
40
Utility
sports_esports
Matches in our system
No matches recorded for this player yet.
map
Kill & death map
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Loading map data…
No positional data for this player yet.
sports_martial_arts
Mechanics
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
progress_activityLoading mechanics data...
progress_activityLoading insights...
group
Friends Network
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.