Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W4HFO-KOv4R-5Q6q8-XK7om-tXvzF | 16/19/7 | 68.4 | 1.07 | 2026-06-28 12:21:56 · 35m 44s | |
| CSGO-t8ybM-EqmXZ-qtqzx-VQ3d3-SrYbD | 14/14/6 | 63.9 | 0.93 | 2026-06-20 13:12:01 · 31m 40s | |
| CSGO-pcDvJ-bkVM8-MAqkr-ERQmK-hxMsE | 14/17/11 | 82.9 | 1.08 | 2026-06-17 15:23:42 · 39m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.