Everything at a glance — full context in the Aim, Mechanics & Trust tabs
70
Aim
leetify
59
Positioning
leetify
60
Utility
leetify
Matches analysed
1 · 1.01 avg
our demo parsing
Leetify games
30
tracked history
Core mechanics vs pro benchmark
WeakNormalSlightly SusSuspiciousHighly Sus
Overall K/D0.86 · Weak
HS %25.0% · Weak
Spray Control61.0 · Normal
Preaim5.6° · Normal
CS2 Hours
2,291h
plausible
Account Age
4y
7 months
Steam Level
9
Bans
0
clean
Games
15
3,127h total
Friends
52
Country
PL
TeamDocks Rating
—
1 matches with us
database
TeamDocks Match Data
1 matches · our own demo analysis
Performance
TD Rating
—
our skill index
Ø Rating
1.01
Ø K/D
0.86
Ø ADR
83.9
Ø KAST
64.7%
Ø HS
25%
Kill-level signals
Wallbang Kills
—
Smoke Kills
—
Ø Kill Distance
17m
Duel & utility signals
Ø Utility Dmg
0
HE + molotov, per match
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
verified_user
Trust Breakdown
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
infoThis player hasn't claimed their Leetify account, so Leetify only exposes the aggregate rating below - not per-match aim/utility breakdowns. Not a bug, that's Leetify's own privacy gate for unclaimed profiles.
70
Aim
59
Positioning
60
Utility
sports_esports
Matches in our system
No matches recorded for this player yet.
map
Kill & death map
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Loading map data…
No positional data for this player yet.
sports_martial_arts
Mechanics
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
progress_activityLoading mechanics data...
progress_activityLoading insights...
group
Friends Network
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.