Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-epLPV-koYmd-kzwLf-Thb6c-5YQhG | 17/9/1 | 61.1 | 1.28 | 2026-06-28 18:23:00 Β· 30m 18s | |
| CSGO-ozVo7-Trqme-YojYz-33xzQ-yROEL | 15/16/4 | 72.7 | 1.12 | 2026-06-26 20:18:55 Β· 36m 48s | |
| CSGO-mRjvJ-xWuPL-d4pjb-DqPou-3fwXD | 12/17/5 | 63.4 | 0.81 | 2026-06-24 19:45:58 Β· 34m 52s | |
| CSGO-uh2pw-xkpkj-eidXV-KCbmk-a5UrC | 10/13/8 | 51.3 | 0.94 | 2026-06-23 19:24:03 Β· 37m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.