Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9n6RB-SKytq-OmxKQ-rTkXe-CuybE | 22/21/2 | 98.8 | 1.14 | 2026-07-03 17:22:20 · 32m 49s | |
| CSGO-tArLy-CBpFy-rjVzR-QiFpT-B7r4N | 16/9/3 | 102.5 | 1.69 | 2026-07-01 09:32:55 · 20m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.