Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kXy5B-Mn2Ct-hY9tb-PinFk-d4FdH | 14/18/2 | 61.2 | 0.86 | 2026-07-05 14:25:40 · 36m 51s | |
| CSGO-SsRR9-cfoDz-pNyar-3MdGp-FiywQ | 6/15/4 | 48.3 | 0.47 | 2026-07-04 14:06:33 · 28m 0s | |
| CSGO-Ac6mS-OtQN3-FkYaf-wGS8K-cwa3K | 9/17/4 | 60.5 | 0.67 | 2026-06-29 20:02:00 · 27m 50s | |
| CSGO-TBxq5-LnHCy-vvFTx-LiDbi-PFYXC | 15/19/6 | 71.3 | 0.92 | 2026-06-28 16:59:27 · 32m 55s | |
| CSGO-qUazs-rJsCu-RjJew-BvDWm-n5tdA | 6/17/3 | 38.1 | 0.34 | 2026-06-28 16:26:59 · 30m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.