Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bztXE-5Yarw-OD99a-GKKiw-VCZQM | 4/2/2 | 58.3 | 1.30 | 2026-06-24 18:33:35 · 9m 22s | |
| CSGO-qEmHK-eyKXd-wUARK-iH8ib-Y6TvD | 14/17/6 | 73.5 | 0.91 | 2026-06-21 19:38:09 · 41m 14s | |
| CSGO-2rw4o-5BRT2-GEp43-jKKGb-cvmHB | 20/16/8 | 84.4 | 1.25 | 2026-06-17 19:37:17 · 38m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.