Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6sQ9b-sBOQH-YBfay-GDDX7-AfxTC | 6/15/2 | 33.2 | 0.46 | 2026-06-27 21:19:53 · 30m 6s | |
| CSGO-hERNz-foWXJ-PEkCt-vcLbD-scvaL | 7/20/3 | 34.9 | 0.43 | 2026-06-27 20:27:50 · 32m 49s | |
| CSGO-38aXC-Ub2OC-9Tqhp-kSzco-A4hCG | 5/17/2 | 31.5 | 0.26 | 2026-06-27 19:49:40 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.