Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q5xe8-y6G8P-orfXS-bbBOY-462NF | 14/17/5 | 68.4 | 0.97 | 2026-07-04 21:48:41 · 35m 47s | |
| CSGO-9zzbn-yZty4-KeN3T-SWPjj-WPeyC | 21/16/0 | 79.9 | 1.17 | 2026-06-27 21:13:51 · 36m 1s | |
| CSGO-tPi8o-JxHaN-oYFTD-Lorw4-5UVzE | 10/8/6 | 74.2 | 1.20 | 2026-06-26 10:05:22 · 19m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.