Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r6ow3-5xmWn-2KPPz-FpdO9-7pmwG | 24/19/3 | 101.4 | 1.36 | 2026-07-05 20:46:17 · 37m 2s | |
| CSGO-WhDXc-HzhMr-HLfYh-LvNQr-jhLfN | 19/12/5 | 109.7 | 1.52 | 2026-07-03 19:46:21 · 28m 17s | |
| CSGO-d4civ-DxDFr-ATkZ4-RsnQN-mHHnK | 27/19/3 | 92.1 | 1.37 | 2026-07-01 21:17:40 · 49m 29s | |
| CSGO-FOZfa-OEBeJ-utnHw-bzk6Z-R7pxA | 15/15/5 | 71.8 | 1.16 | 2026-06-28 21:11:07 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.