Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9SBw9-hchC7-UkWXm-z3yfO-SH3JE | 8/10/3 | 83.2 | 0.94 | 2026-07-01 01:17:26 · 26m 13s | |
| CSGO-FSdLR-8Y4M8-eACKe-yyex5-pdueM | 11/14/2 | 89.2 | 0.81 | 2026-07-01 00:44:30 · 23m 28s | |
| CSGO-4L5Nz-jXJKX-Ca4JF-2rnG2-9L9PL | 9/15/5 | 93.5 | 0.82 | 2026-07-01 00:15:47 · 22m 49s | |
| CSGO-csRKD-ozfEh-o5D5P-pptYD-Yyv9H | 18/15/6 | 97.0 | 1.14 | 2026-06-30 23:28:05 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.