Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cpTCR-EJKrM-Fcf2X-vzZBC-wTY2Q | 18/16/4 | 88.2 | 1.11 | 2026-06-30 17:02:41 · 36m 34s | |
| CSGO-wpUD7-XreZH-KT3JY-9pzNC-3oZEC | 16/10/3 | 88.1 | 1.27 | 2026-06-26 19:07:38 · 24m 19s | |
| CSGO-BV9Za-QoFSn-5F59n-6VHN2-RrSnB | 6/15/3 | 67.8 | 0.58 | 2026-06-26 18:41:11 · 23m 49s | |
| CSGO-sDZyH-dDJmt-m7sND-o22yh-DOizO | 11/16/6 | 55.6 | 0.78 | 2026-06-22 20:33:20 · 42m 59s | |
| CSGO-e3rkY-d2bBq-Hhakt-ZEBMF-BoL2G | 8/15/6 | 49.9 | 0.67 | 2026-06-22 17:49:04 · 41m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.