Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q58wX-kndjt-hojCk-RqJoe-REDVF | 30/7/5 | 121.6 | 2.28 | 2026-06-26 21:51:02 · 36m 13s | |
| CSGO-wCpOh-uUfKE-anUqi-jOS2p-us68F | 20/15/8 | 116.7 | 1.58 | 2026-06-26 21:14:55 · 31m 28s | |
| CSGO-yMQfr-PysS5-sTkrS-JpHEQ-H7GrL | 4/12/8 | 51.0 | 0.66 | 2026-06-26 20:43:44 · 27m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.