Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NxqwO-YPtuS-chSYx-RVkiD-soO6H | 11/15/5 | 71.2 | 0.83 | 2026-07-03 18:11:08 · 34m 58s | |
| CSGO-8j7DM-yC7AE-xPVKw-Wawqy-h2VjM | 22/14/2 | 96.1 | 1.50 | 2026-07-02 18:35:07 · 32m 19s | |
| CSGO-f9Zwb-5DjdK-7W7FJ-mKZtA-UoZUN | 12/12/7 | 79.1 | 1.13 | 2026-06-29 22:39:10 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.