76561199224370057
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-20.1%Peak single-match outcome anomaly 11.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
Low mean preaim 7.6° with a tight 5.91° spread across 53 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S9KYx-ANwaa-AX6fW-CCtCV-3ZPmH | 17/18/5 | 62.3 | 0.98 | 2026-07-05 00:10:28 · 39m 16s | |
| CSGO-YQLFa-YrMzA-AYRiq-yCJXL-tbqhH | 13/16/2 | 74.8 | 0.88 | 2026-07-03 05:19:07 · 34m 43s | |
| CSGO-BqBG9-XerDG-WonCx-TY8c2-seYfE | 16/21/6 | 54.9 | 0.85 | 2026-06-28 21:21:32 · 42m 54s | |
| CSGO-6kq2j-Ffy8d-ObRwO-bKL7b-R5vjN | 9/17/4 | 66.0 | 0.67 | 2026-06-24 20:28:10 · 34m 49s | |
| CSGO-3qh7R-mieWU-ExFYa-7KR6o-niyfF | 16/10/8 | 83.7 | 1.51 | 2026-06-21 23:21:01 · 33m 34s | |
| CSGO-rmKzZ-hFhOw-Wu22k-GBtdb-R5vjN | 18/17/7 | 78.3 | 1.19 | 2026-06-14 20:05:08 · 45m 15s | |
| CSGO-tkvsN-5jJj7-yVZ5X-DFTPN-x7D7K | 15/16/9 | 76.4 | 1.11 | 2026-06-14 17:52:40 · 36m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.