Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5GKxp-aHTLU-oCPb8-ExbNL-cwa3K | 23/14/4 | 86.7 | 1.36 | 2026-07-06 04:22:08 · 43m 25s | |
| CSGO-EETDF-ffNFc-u9HmU-c5LXT-3vKjC | 13/13/10 | 67.8 | 1.02 | 2026-07-03 19:02:18 · 43m 5s | |
| CSGO-XAPMa-wH8Ln-LFPmb-iwuNT-awkMC | 13/16/4 | 72.1 | 0.90 | 2026-07-01 03:22:07 · 40m 33s | |
| CSGO-2sXuW-CnCC6-eTjyx-ot93q-AhnEM | 5/18/7 | 44.6 | 0.49 | 2026-06-30 03:44:56 · 32m 47s | |
| CSGO-jjMke-nLjNj-8kixe-tpJFu-XMfrM | 7/13/6 | 64.1 | 0.68 | 2026-06-30 03:18:22 · 22m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.