Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ju6mZ-uxxOv-nARwv-c9qYd-CjW9G | 16/12/4 | 98.9 | 1.35 | 2026-07-01 17:36:16 · 26m 45s | |
| CSGO-D8bJQ-VsZHE-7tSSm-LSSuD-cpEVF | 10/13/3 | 89.8 | 0.91 | 2026-06-25 18:46:33 · 20m 0s | |
| CSGO-JcoPC-k6XfM-vCpXP-B8Gdw-vzYUN | 3/18/7 | 40.7 | 0.28 | 2026-06-25 18:08:16 · 32m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.