Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JRwDE-tMftj-SRjoe-UuBtx-vzYUN | 19/15/4 | 100.3 | 1.35 | 2026-06-22 18:40:42 · 35m 48s | |
| CSGO-3eU8W-H2Xez-FuQsF-NM2TE-J9tvE | 26/18/6 | 97.5 | 1.44 | 2026-06-13 20:25:46 · 45m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.