Our own 0β100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos β not Leetify's rating. Each row below shows its raw value, its 0β100 sub-score and how many points it contributed to the final number.
Provisional β based on only 2 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0β100 sub-score. Contribution = sub-score Γ (renormalized weight). Not affiliated with Valve/Leetify/FACEIT β this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.4%11.1% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7nnRY-UwjFp-xaH35-QVjuT-jHR7B | 12/18/6 | 77.8 | 0.82 | 2026-06-28 17:16:59 Β· 31m 23s | |
| CSGO-nrssR-xdyk9-vMrb7-r7wZF-Xo3mA | 6/17/6 | 55.6 | 0.49 | 2026-06-22 23:22:40 Β· 36m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.