Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EDSrm-RPfS7-i4v3w-uBama-ckKoD | 15/17/6 | 82.7 | 0.97 | 2026-07-01 01:40:49 · 35m 27s | |
| CSGO-9XZAX-iNuSn-pBy66-iXcaM-CnF8D | 13/17/6 | 72.6 | 0.89 | 2026-06-16 22:40:56 · 37m 27s | |
| CSGO-AGOp6-ReeYC-JnmFN-BNV6N-6GLXL | 10/21/6 | 68.8 | 0.61 | 2026-06-16 21:54:42 · 42m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.