Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F8pUR-3dXHd-ucwRF-R96FG-CKxbE | 9/20/7 | 52.5 | 0.63 | 2026-06-29 18:41:23 · 40m 7s | |
| CSGO-kpNFy-pKqsi-cFyPR-hENFY-s6iPK | 16/18/3 | 64.9 | 0.98 | 2026-06-27 14:49:27 · 35m 38s | |
| CSGO-J7tD8-mqDWa-uYVbv-ByAXh-G4R4M | 22/23/7 | 83.9 | 1.25 | 2026-06-19 16:46:06 · 41m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.