Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5of9M-ykvnE-AcRMa-riRbS-4vkbN | 14/9/4 | 76.9 | 1.26 | 2026-07-04 23:26:13 · 26m 47s | |
| CSGO-7QHTC-5iGZU-Beq2x-ZQ34F-zn33L | 21/13/1 | 88.9 | 1.46 | 2026-07-04 21:30:56 · 33m 59s | |
| CSGO-NyVvC-YqHww-uTbdD-xFrth-LPGCF | 13/4/2 | 88.9 | 1.74 | 2026-07-04 20:16:23 · 17m 18s | |
| CSGO-y4MxE-QYNOk-eeLWV-tjZsq-JttiB | 4/16/0 | 25.2 | 0.14 | 2026-07-02 19:52:51 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.