Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k4c5L-CJELj-wn3sQ-7kdsA-RzHCF | 17/12/3 | 90.2 | 1.26 | 2026-07-01 18:54:25 · 34m 34s | |
| CSGO-DBpxc-nJvod-vj6aS-9VxDb-ckKoD | 3/2/1 | 98.5 | 1.51 | 2026-07-01 18:46:29 · 4m 7s | |
| CSGO-xkAZo-HMVrt-6iNBa-49suj-DOizO | 16/12/7 | 85.4 | 1.29 | 2026-06-29 16:56:38 · 29m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.