Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DAqFZ-XE6oh-scrnk-XQ79V-eZhzO | 18/16/5 | 88.6 | 1.25 | 2026-07-05 03:56:02 · 35m 48s | |
| CSGO-3Mqsx-Metez-cXZii-wHWrp-uC8rN | 15/17/4 | 85.1 | 1.03 | 2026-06-23 18:50:54 · 35m 29s | |
| CSGO-SE2L8-pbGvU-HJBSz-fofrW-jvV9G | 19/14/6 | 98.0 | 1.46 | 2026-06-17 19:22:19 · 33m 44s | |
| CSGO-bYBSX-34KqA-mniN9-aRmLC-vT88F | 11/18/6 | 54.2 | 0.72 | 2026-06-12 21:48:24 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.