Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CPFqu-ziiNJ-Rjssv-Dx4zU-jFXsO | 9/19/3 | 53.4 | 0.62 | 2026-06-30 21:24:58 · 33m 7s | |
| CSGO-sEsDG-Hzm4e-OpktR-ivv9p-isMHA | 14/17/7 | 85.4 | 1.04 | 2026-06-30 20:37:48 · 37m 46s | |
| CSGO-EDj8O-MbLWt-4UewT-vuBNS-XH3JE | 10/8/1 | 68.0 | 1.02 | 2026-06-30 20:17:25 · 12m 13s | |
| CSGO-4XuNS-Njjx7-GzFVj-L9bVN-2mw9H | 12/10/0 | 77.4 | 1.13 | 2026-06-30 19:46:46 · 13m 22s | |
| CSGO-wcYBz-PSdUH-asFXd-FGQYX-yjDFN | 13/17/2 | 62.8 | 0.79 | 2026-06-10 21:05:12 · 36m 59s | |
| CSGO-5LYpB-WSaTD-L9xZB-ZSvMM-MJpEM | 13/14/1 | 69.8 | 0.99 | 2026-06-10 20:18:09 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.