Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h4Wyt-8CGUa-OUDwq-qrztS-F8btH | 17/5/1 | 81.7 | 1.64 | 2026-07-05 18:57:17 · 27m 43s | |
| CSGO-fYBnj-6TLej-2B64n-8m8Rk-a5UrC | 30/21/7 | 99.6 | 1.43 | 2026-06-28 17:25:29 · 45m 49s | |
| CSGO-W3Cip-ka93e-wxkSi-ycmBj-iiQZQ | 19/18/10 | 93.8 | 1.38 | 2026-06-27 23:56:53 · 39m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.