Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UAFv6-P6A43-H84nf-5Kxdt-EhMMB | 13/20/3 | 57.6 | 0.77 | 2026-07-04 08:46:00 · 33m 19s | |
| CSGO-5ctZ4-VnMy3-Jtkyu-XH6kY-zFqqK | 13/19/7 | 73.6 | 0.87 | 2026-06-21 09:27:41 · 31m 42s | |
| CSGO-jUzzq-qxfqF-aXwGO-EXPDH-bJQBD | 8/13/3 | 77.9 | 0.78 | 2026-06-20 09:38:52 · 18m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.