Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kV3t7-9Jq5j-S6xtz-YwOTc-9P47M | 24/21/10 | 80.1 | 1.21 | 2026-06-27 21:16:27 · 59m 1s | |
| CSGO-NbwD5-7MQEC-5WFJP-yCEji-DYBUM | 14/16/4 | 95.6 | 1.11 | 2026-06-16 20:52:38 · 34m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.