Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aM72T-4F2cA-85yYa-6e8kV-HGXbD | 11/12/5 | 63.3 | 0.99 | 2026-06-28 20:17:52 · 37m 35s | |
| CSGO-btYXC-mZy3Y-DU2NN-7AOvj-dYmQD | 10/14/5 | 64.4 | 0.89 | 2026-06-28 19:39:05 · 29m 44s | |
| CSGO-WfB2X-XSsxx-e3Ymc-GdotO-uG3YP | 20/11/6 | 119.8 | 1.76 | 2026-06-28 19:04:24 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.