Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iNDrt-PRBCQ-9cAwf-iAE4o-AYEyB | 10/16/5 | 76.3 | 0.72 | 2026-07-02 21:32:31 · 33m 23s | |
| CSGO-5Ai2C-FG58S-KkTmb-L4js6-2LJjC | 4/19/9 | 46.8 | 0.35 | 2026-06-29 23:43:45 · 31m 53s | |
| CSGO-wzsbh-6snwr-q6sVh-6Yt5X-sGCtG | 14/20/7 | 84.4 | 0.99 | 2026-06-29 13:57:05 · 35m 41s | |
| CSGO-u8PRd-LhsiC-W5uPz-6ux2S-EG6KQ | 17/20/5 | 80.8 | 0.97 | 2026-06-28 14:02:32 · 39m 2s | |
| CSGO-WnLRY-ohBPj-bMoRR-49e49-ryBcO | 17/17/5 | 78.8 | 1.12 | 2026-06-21 17:33:11 · 34m 3s | |
| CSGO-34Odj-wpBy5-O55Qh-6spcJ-VnUaK | 21/22/6 | 78.6 | 1.01 | 2026-06-14 12:30:00 · 48m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.