Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qHszJ-ovGQs-kss6W-BmDxh-L5CtG | 11/14/1 | 45.4 | 0.73 | 2026-07-02 19:19:32 · 34m 49s | |
| CSGO-QvrHo-awZmB-NFSdc-X5JhR-7aUeL | 13/12/7 | 61.4 | 1.11 | 2026-06-29 21:49:31 · 37m 55s | |
| CSGO-eqJwr-sKtdi-Tc2ET-3eBpz-4erdA | 18/18/4 | 73.2 | 1.18 | 2026-06-28 17:22:12 · 38m 44s | |
| CSGO-2YrYW-ZOefa-XsdON-uePh3-VUPRO | 12/11/5 | 76.7 | 1.19 | 2026-06-13 18:59:00 · 31m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.