Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RuHue-GRRY7-8wvjE-tjJpT-ym7SA | 5/10/1 | 46.4 | 0.59 | 2026-07-07 15:32:35 · 7m 51s | |
| CSGO-PvdXW-MwJ5q-Wse6u-z6CLs-oCi5P | 6/9/2 | 48.8 | 0.65 | 2026-07-07 15:18:45 · 11m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.