Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fKvhH-J5p4m-mPMmC-VUiXc-DuQVP | 13/11/1 | 56.5 | 0.99 | 2026-07-05 12:29:43 Β· 33m 35s | |
| CSGO-5mK6u-JQn67-mNPM3-cCXVA-vdueM | 20/13/4 | 101.8 | 1.44 | 2026-07-03 13:13:05 Β· 28m 16s | |
| CSGO-9UwyF-NeM78-qSkyG-CpfwJ-6n33L | 25/18/2 | 95.8 | 1.33 | 2026-06-30 18:35:59 Β· 35m 39s | |
| CSGO-969ZM-WyRGh-kLrjn-xUXeU-nmheC | 13/14/11 | 78.4 | 1.10 | 2026-06-27 18:25:01 Β· 32m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.