Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zcSuh-zE698-cVWjx-6iGmH-pJGrL | 13/14/6 | 78.3 | 1.15 | 2026-07-03 19:29:53 · 32m 36s | |
| CSGO-NMoY3-r9zQB-hEQvx-tX9Yt-j34uC | 16/14/0 | 79.8 | 1.08 | 2026-07-02 22:12:43 · 30m 34s | |
| CSGO-KGz2R-JKiZQ-ASOej-qNxyQ-xRwLA | 1/1/0 | 51.0 | 1.12 | 2026-07-02 21:30:36 · 1m 44s | |
| CSGO-PwRct-HhRwh-b7HRY-AQVPu-v3SiA | 8/14/6 | 55.8 | 0.72 | 2026-06-27 21:11:11 · 29m 9s | |
| CSGO-kmjQy-q6KAo-LMiqO-5twAX-Bb4mA | 23/16/4 | 111.1 | 1.64 | 2026-06-27 20:33:07 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.