Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OO62E-Hbsko-EoN8h-pzv2V-rZ7nM | 16/17/5 | 85.3 | 1.14 | 2026-07-03 23:17:34 · 32m 19s | |
| CSGO-KJ43C-Jye5c-zcB7F-TwyNO-ETR3A | 16/12/5 | 96.1 | 1.35 | 2026-07-02 12:56:51 · 31m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.