Everything at a glance — full context in the Aim, Mechanics & Trust tabs
95
Aim
leetify
75
Positioning
leetify
59
Utility
leetify
Matches analysed
1 · 0.96 avg
our demo parsing
Leetify games
30
tracked history
Core mechanics vs pro benchmark
WeakNormalSlightly SusSuspiciousHighly Sus
Overall K/D0.93 · Normal
HS %71.4% · Suspicious
Spray Control48.2 · Weak
Preaim5.2° · Slightly Sus
CS2 Hours
3,636h
plausible
Account Age
4y
8 months
Steam Level
10
Bans
0
clean
Games
12
3,776h total
Friends
—
private
Country
IT
TeamDocks Rating
—
1 matches with us
database
TeamDocks Match Data
1 matches · our own demo analysis
Performance
TD Rating
—
our skill index
Ø Rating
0.96
Ø K/D
0.93
Ø ADR
65.8
Ø KAST
65%
Ø HS
71.4%
Kill-level signals
Wallbang Kills
—
Smoke Kills
—
Ø Kill Distance
25.2m
Duel & utility signals
Ø Utility Dmg
15
HE + molotov, per match
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
verified_user
Trust Breakdown
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
How the score is built
Account Signals
+5%
Account Age (4.7y)+2%
Account is 1+ years old
CS2 Hours (3635.8h)+3%
300h+ in CS2
Total Playtime (Steam) (3776.1h)+3%
2000h+ across the whole Steam library
Game Library (12 games)+2%
10+ games owned - real library
Steam Friends (private)-4%
Friends list is private - can't verify
Steam Level (10)+1%
round(level / 10), capped at +3
Collectibles (Badges) (8)+2%
3+ badges owned
Inventory Visibility (private)-4%
Inventory is private - can't verify
Cross-Platform Consistency
-5%
FACEIT Inactivity (268d since last match)-5%
FACEIT level 10 (6+) but no FACEIT match in 180+ days while still active elsewhere
infoThis player hasn't claimed their Leetify account, so Leetify only exposes the aggregate rating below - not per-match aim/utility breakdowns. Not a bug, that's Leetify's own privacy gate for unclaimed profiles.
95
Aim
75
Positioning
59
Utility
sports_esports
Matches in our system
No matches recorded for this player yet.
map
Kill & death map
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Loading map data…
No positional data for this player yet.
sports_martial_arts
Mechanics
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
progress_activityLoading mechanics data...
progress_activityLoading insights...
group
Friends Network
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.